Texture images on new projects are the wrong size, what do I do?
When I start a new project in BodyShop, all the texture images in the project folder are reduced to 256x256 for some unknown reason...which is utterly baffling, because up until a short time ago, they always came out 512x512. This started happening in the middle of working on an upload for catchup2018 and I had to go into SimPE to get the proper textures to work with. Back then it only occurred when I cloned my own previously imported custom content, but now it's happening with all projects, even ones based on Maxis stuff. What can I do to fix this? I don't know what could have caused it. Should I just redownload BodyShop entirely?